![]() Aside from the "Revolutionary Soft-Body Physics." D-Series, these are the first to show gameplay and the true potential of BeamNG and car VS car accidents ![]() To any normal folk, these three may seem like just any three cars - but to those studying into Beam's history - these three deserve to go in a museum. (Left To Right: Ibishu Covet, Gavril D-Series, Gavril Grand Marshal) (if it doesn't appear any larger, as of July 2012, it stated that they were "a team of two programmers and two artists".compare that to 10 years down the line, that's absolutely crazy.)ĭays after this, BeamNG released a video.a video we had all been waiting for:Ĭars smashing into eachother.and not just any old cars, cars that we'd all soon be able to drive and cause havoc in - not only this, we also got our first glimpse at BeamNG's first PROPER map - not just a grid-map - but maps to explore. This video absolutely blew up and still to this day is their (BeamNG's) most popular video on their channel, beating "BeamNG - 2019 Tech Showcase" by almost 1 million views.īy using the Wayback Machine, I could see old iterations of the website - and just how far it has come - in early July 2012, I found these two on their FAQ page: To show just how far BeamNG has come in the time, I attempted to create the very first frame of BeamNG's first video 11 years later.(filter used) BeamNG.Drive wasn't just about crashes, it was about handling, modelling suspension and just about everything else inside a car that moved. This'd be titled "Revolutionary soft-body physics in CryEngine3". Thanks to a domain date checker, we can safely assume that the branding was thought of in late 2011.īeamNG standing for "Beam" (the game using Beams and Nodes) and NG standing for Next Generation - either the Next Generation of Rigs Of Rods or the Next Generation of car games as a whole (I will mention that there are rumours of it standing for BeamNode Group - from what I've read this is incorrect).Drive is because.well it's a driving game, you drive.Ģ012 was a massive year for BeamNG.Drive - on 8th May, 2012 - they'd have a sparkling new website (or sparkling for 2012).īy the end of the month, they'd be ready to unveiled their project to the world.a video of a rather dirty (to be) D-Series on a very early rendition of the (to be) Grid Map. Our story begins long, long ago - all the way back in 2005.Ģ005 was when Rigs Of Rods was released, however I can only assume that Rigs Of Rods took a few years to develop.Ħ Years after Rigs Of Rods was released and with rapidly improving technology and potential, the team developing Rigs Of Rods decided to create their own physics engine from scratch - utilising much of what they learnt from developing Rigs Of Rods, leaving their previous physics engine "OGRE" behind.Ĭome the end of the year, they had a name "BeamNG" (or BeamNG.Drive) as well as a website. ![]() The thing is that you are not forced to use all of them, you have complete freedom in using only the ones you really need, and you also have all the freedom to change the bindings to your very own preferences.(Right click images, and then "Open In New Tab" for big versions of images) The game does have a lot of buttons, that's common for simulators (*points at X-Plane*). Perhaps it's something in your configuration (heh, no PC are the exactly the same), or some program is messing with the game. My PC has similar specs (but an i7 4790k) and I don't have issue maintaining a stable frame-rate. I'm sure there are many people who like complex key bindings. I personally dont think this game is as user friendly to the average player, like me. Dont have 2 different slow motion buttons, just use 2 buttons to go through the speed between slow and real time. Dont need to use the entire keyboard for every little thing. I like the idea and concept but needs optimization. I guess I should try lowering the settings but even the controls are a bit wonky. (The police ones are in both all the time). Първоначално публикувано от DEADZERO27:My framerate only dips when playing the city maps or heavily forested areas.
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